The BOSS patch v1.3!


Devil's Spire second content patch features improvements and additions to gameplay, most notably unique Ultimate special attacks for all bosses!

  • Major changes and improvements to all bosses!
    • New, unique Ultimate attacks for all bosses!(except the Dragon and the Swarm)
    • Bosses always start the fight with their Ultimates, and perform them again every 30 secs.
    • While charging and performing their Ultimates (6 secs total), bosses are invulnerable.
    • The Dragon boss has had its Fire Breath special attack converted into its ultimate, with 1.25x range.
    • The Dragon now has random speed/damage on his melee attacks, as his new special power.
    • The Dragon was also given the Pillar of Flame spell.
    • The Slime boss' corrosion damage has been doubled.
    • The Slime's corrosion sound is now lower.
    • The Idol boss is now made out of whatever material the dungeon's walls are (like his mini prop version).
  • The Arena mode's boss power scaling has been doubled.
  • The Dodge action's speed now scales with your Move Speed stat, from the Agility attribute.
  • Increased Poison and Mute's damage over time by 1/3.
  • Reduced the impact of the Durability multiplier between equipment types from 3.0x to 2.5x, this applies to random generation variance too.
  • The Slime pet from the Goo Ring now increases in size as it eats corpses, and can go though walls. It can no longer teleport to the player, however, and its size resets on a new floor.
  • Improved visibility while under the effects of Burning, fire damage over time.
  • Optimized the texture pages for spells, reducing lag and stutter when they're cast.
  • Borderless Window mode is now enabled and is the default nonfullscreen display mode.
  • Fixed all bugs when using enchanted weapons and shields against constructs, like the arrow trap and the turret.

Thank you for your continued support, and look out for more updates!

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