The Final Update
Devil Spire » Devlog
The Final Update, Patch v1.5, adds many new significant features and content, specially unique Powers, to the game, and also comes with the usual rebalancing, improvements and fixes!
CHANGELOG:
- 12 new special Powers for Rings and Boss Stones!
- Vampire: Slowly drain the blood of all surrounding enemies, damaging them and healing yourself.
- Demolition: You can destroy everything but walls and stairs, at a huge Durability cost, including locked chests and doors.
- Pawn: Trashed items become gold.
- Lantern: Lamp is always lit up. Turning it on makes the light green and regenerates Health.
- Thorns: Deals thrice as much as the damage inflicted to you to the nearest enemy.
- Caprine: Dodges become jumps, no longer cancelling actions or limiting movement, being invulnerable when going up.
- Assassin: Attacks on unaware enemies deal 3x damage.
- Scavenger: Double effects from interactable props, and know exactly what they do.
- Shield: 50% chance of automatically blocking (not parrying) attacks, if you could do so.
- Oil: Killed enemies have their blood and mana turned into Lamp Oil.
- Swirl: Your attacks cleave all enemies in a cone, dealing half damage, but carrying all special effects.
- Adrenaline: Each time you deal or receive damage, all actions are sped up, goes down with time.
- You can now pick up and throw Crates, Barrels and Turrets! Kicking them is still slightly more effective.
- Three Cursed Skulls will now spawn in the Village (and the Arena), after at least one tombstone is erected in it. When interacted with, it'll put itself in your inventory, and grant the following effects:
- Crimson: All enemies are always aware, and aggressive, towards you. This includes bosses and even merchants!
- Azure: Halt your EXP gain in exchange for more SOULS. No more level ups!
- Ochre: All enemies spawned will be their miniboss variants. Complete with the EXP bonus!
- *They can be destroyed like any other item, freeing youself of the curse.
- You can now combine Spells, and Artifacts, to create a random one. This now makes it so every object type in the game is combineable somehow!
- Gameplay improvements:
- Better interaction priority code for objects, specially the decorative props.
- The demonic sigil can now be found hidden in the arena.
- Merchants now kill Mimics better.
- Rolling barrels can now tear through vines in the forest.
- The Blizzard spell no longer follows the caster.
- The acid ground created by the Slime boss now disappears when it dies.
- Mushrooms now recover more Health, and inflict more Confusion, the bigger they are. This also means that you can *feed* them to restore more HP, and get funkier!
- There's now an audio cue for when you hit a boss during his Ultimate invulnerability.
- Fixes and minor adjustments:
- The zoom of the minimap can now be set as a configuration option.
- Made the gamepad LB and RB buttons speed up the cursor when in the inventory again.
- The previously secret Taunt action is now rebindable in the Control Buttons options menu.
- The menu controls, including the elusive Combine shortcut, are now shown in the Pause menu.
- SOULS spent on the bonfire or the crystals will no longer count for the Harvested SOULS stat (so no more negative Harvested SOULS).
- Adjustment to the size and rendering of fonts, and menu buttons.
- Adjusted the village NPCs' sprites to more closely match the monsters'.
- Minor typo fixes.
- Fixed wrong measure units on overencumbrance messages when equipping items from the shortcuts bar.
- Fixed keeping the NIGHTMARE+ difficulty on Retrying from the Game Over screen.
- Fixed issues with the 3D audio depending on where you were in the map.
- Fixed bosses getting stuck when inflicted with status ailments as they perform their Ultimates.
- Fixed mimics spawning, and dying, on the tutorial floor.
- Fixed the Gotta Go Fast Steam achievement to disregard the anti-lag mechanics.
- Added 11 more Steam achievements to the game! Your 100% completion achievement will not be reset.
- ????
This will be the final major update to our game, excluding hotfixes, before we move on to new projects. Including a sequel! Thank you so much for your support and love throughout this whole adventure, and we will see you next time!
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Devil Spire
Roguelite Pseudo-3D Dungeon Crawler
Status | Released |
Author | ithiro |
Genre | Role Playing |
Tags | 3D, Action RPG, Atmospheric, Dark Fantasy, Dungeon Crawler, First-Person, Low-poly, Roguelike, Roguelite, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Devil Spire's Real Final Patch 1.5999!Oct 25, 2023
- Devil Spire's Patch 1.53 is live!May 01, 2023
- Devil Spire Minor Patch 1.521Feb 02, 2023
- Devil Spire's Patch 1.52 is live!Dec 01, 2022
- Devil Spire's Patch 1.51 is live!Oct 31, 2022
- The Immersive UpdateJun 23, 2022
- The BOSS patch v1.3!May 02, 2022
- Devil Spire's Patch 1.21 is live!Mar 19, 2022
- Devil Spire's Patch 1.2 is live!Mar 03, 2022
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