The Immersive Update


The Immersive Update, Patch v1.4, adds many new features and content to the game, and also comes with the usual rebalancing, improvements and fixes!

CHANGELOG:

  • Much more interactivity with the environment: Almost all props that were only decorative before can now be interacted with, from pushing chairs to eating mushrooms, so try them all!
  • There's now a very small chance of chests containing mimics, completely new, special enemies with randomized attributes that drop powerful items when killed. Watch out for feisty chests!
  • On NIGHTMARE difficulty, a demonic sigil will now appear in the village's bonfire, and will accept SOUL offerings to increase the game's difficulty indefinitely.
  • Balancing and fixes to combat:
    • The Sonic Wave spell now only takes effect if it'd deal more than 1 damage, so it no longer aggroes the entire floor.
    • The Gravity spell no longer works through walls.
    • Fixed the Barrier spell possibly pushing the player into getting stuck in the scenery.
    • More varied sounds for the Bread & Wine spell.
    • The Resurrection power now does a full heal (recovers all HP and MP, and cures status ailments) when it activates. It also unstucks the player if he was thrown into a solid prop.
    • The Dragon boss' melee attacks now vary their damage/speed twice as much.
  • Improvements and fixes to the interface and sound:
    • MASSIVE ENHANCEMENT: The cursor's finger now actually clicks.
    • Slightly better stylized sprites for the HUD lamp.
    • Magic (as in MP) has been renamed to Mana, to reduce confusion on item and enchantment descriptions.
    • Separate sound volume setting for footsteps.
    • Better, more immediately impactful Ultimate attack sound effect for bosses.
    • Fixed a bug with the Abomination's boss fight music not stopping properly.
    • Adjusted the Dark Room's music loop and pitching.
  • Additions and fixes to exploration and items:
    • Kicking doors and chests now makes them open faster based on your Strength and powers.
    • Red chests in the Arena mode are now black, and can be lockpicked too. Loot is the same as before.
    • You can now combine Accessories of the same type to create one with their average stats.
    • Traps now leave ripples on flooded floors.
    • Gold Dust is now only spent if you don't have Gold Bags, and it no longer gains weight when you buy items.
    • Fixed a bug with chest keys spawning inside jail cells.
  • Adjustments to drop tables:
    • Increased Spells' drop rate from 4 to 6%.
    • Increased Lamp Oil' drop rate from 4 to 5%.
    • Increased Accessories' drop rate, from 5 to 10% (of the 60% chance of dropping Equipment).
    • Decreased Empty Bottles' drop rate from 4 to 2%.
    • Decreased Artifacts' drop rate from 4 to 3%.
    • Decreased Rings' drop rate from 10 to 5% (of the 60% chance of dropping Equipment).

Think it's over? Think again! There's still more to come before we move on to our next project!

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