The Day-1 patch, 2 weeks early.


To address crashes during livestreams, we've decided to set Devil Spire's day-one patch 1.1 live before the actual release.

It also comes with two new game modes, plus endings!

While these game modes are not accessible in the DEMO version publicly available now, the other changes still impact it.

CHANGELOG:

  • New (somewhat hidden) game modes: Soul and Immortal, both with new endings!
    • Soul is similar to Ascent, but you start the run in a dark room with magic crystals that grant you permanent upgrades in exchange for SOULS, the game's meta-currency earned by killing enemies, and previously only used to unlock new game modes.
    • Immortal is similar to Descent, but you go back to the village after every death, and resume at the start of the dungeon section you died in (so every 10 floors, right after the one with the merchant). The village's shops also scale with your progression, but you revive with only 1 HP.
  • Gameplay balacing:
    • Adjusted enemies' power scaling per floor/dungeon for each game mode.
    • Red Boss Stones now give +3 in a stat instead of just +2.
    • The statue's blood offering is halved, the exp gained is increased by 25%, but each subsequent offering drains twice as much blood.
    • You can now also interact with a gate's lever to open it, instead of just the gate itself.
    • Different types of armor pieces can no longer combine to repair one another.
    • The slime now teleports to you if too far away.
    • Adjustments and additions to the tip notes.
    • You can now unlock locked doors from the inside for free (in case you teleport behind them).
    • Added confirmations when randomizing a customized character, and returning to the title screen from the character creation one.
    • Hair styles for each race are kept when switching between races in character customization.
    • Tutorial messages now change if you're using a controller.
    • The demo end stone now sends you back to the title screen.
  • Visual improvements:
    • Hanging skeletons look nicer.
    • More stylized sprites for potions, including empty bottles and lamp oil.
    • The Use, Combine and Trash slots on the inventory are now more eye-catching and distinct.
    • Miniboss enemies are (only visually) smaller.
    • Notes no longer "float" at the edge of climbable props.
    • Better identification of your character for the game over screen and the endings.
    • Unique messages for interacting with different doors.
    • Better fadeout from the character creation screen to the actual game.
    • The Dice's interact prompt is now "Re-roll" instead of just "Roll".
    • Ailments on the inventory are now shown as "Status: [Name] [Duration]s".
    • Renamed the Screen Resolution configuration option to Window Size, to better covey its effect.
  • STEAM-only adjustments:
    • Lower number of actions required for the Parries, Dodges, Attack Cancels and Spell Interrupts Steam achievements.
    • Combining gold bars or bags no longer counts towards the Item Combines Steam achievement.
    • The grass maze dungeon's doors no longer count for the Steam achievement for secret doors.
  • Bug and crash fixes:
    • Fixed the occasional crashes in the flooded temple dungeon, caused by missing textures from the gas trap.
    • Fixed the rare crashes when changing floors exactly when an enemy shouts.
    • Fixed a crash when drinking potions immediately instead of picking them up, when you already have one in the inventory.
    • Fixed a bug where if you go back to the title screen from the game over one, the Powers granted by held boss stones were kept on a new run.
    • Fixed a bug that resets the game to the Ascent mode on selecting Retry in the game over screen.
  • To avoid issues with lost save data due to errors, saves are now only deleted a minute after loading them.
  • Other small fixes and adjustments.

Files

Devil Spire v1.1 DEMO 72 MB
Jan 18, 2022

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