The Big 8
Dungeons of Rhamdon II BETA » Devlog
The massive 1.8 update is finally here, check out everything that was added:
- GAMEPLAY
- Big magic and spells overhaul:
- Fireball now scales with distance from the explosion, knocks enemies back and sets the ground ablaze, dealing extra damage over time, and it can hit the Slime boss.
- Ice Spike now freezes enemies for 3 seconds or until hit. Frozen enemies can't move at all, but frozen players can still use items and access menus.
- Lightning now stuns enemies in a small area around the target for 1 second. Stunned enemies and players are stopped just like frozen ones.
- Symbol of Pain now explodes all other symbols on the floor, dealing twice the damage in twice the AoE, before creating another one.
- Envenom now leaves a small lingering cloud on collision.
- Disable now shoots two projectiles that ignore collision in a spiral pattern around the caster.
- Bind is now a shockwave-type spell that penetrates enemies and walls, and is 75% as effective.
- Stop is now called Decelerate and shoots 8 projectiles around the caster with 75% the power.
- Ennervate is now a slow projectile that follows the closest enemy.
- Silence now hitscans all enemies not behind cover, distributing its power evenly.
- Obfuscate's projectile now slowly grows to a huge size and penetrates enemies and walls, and is 75% as effective.
- Befuddle's projectile now bounces around like a beach ball.
- Mend Wounds heals 50% slower.
- Purify can now cure all status ailments, and shoots them out in a projectile.
- Cleanse has been replaced with Summon Blade, which creates and equips a random, weightless weapon.
- Barrier now actually pushes enemies back, and casting it a second time shoots it out, for no MP cost.
- Teleport now has it's full effect on boss rooms (but it still doesn't allow you to skip them).
- Spells can now be blocked, parried or dodged to reduce their damage by 50% (or 25% if unarmed). Secondary effects, like the burning ground and freezing, cannot be stopped.
- Big magic and spells overhaul:
- Spells now have random modifiers that affect their power, cast speed and MP cost.
- Three new craftable items that modify spells.
- All spells can now break crates.
- Confused, blinded or panicked enemies can now cast spells in random directions.
- The hitscan code used in some spells and abilities has been improved and made consistent all-around.
- 6 new weapon classes:
- Maces!
- Halberds!
- Katanas!
- One-handed Axes!
- Throwing Axes, with an arched projectile!
- Crossbows, with a non-strength-scaling attribute!
- Weapon attributes rebalance to account for the new ones.
- 16 enchantments for shields that trigger on blocking or parrying, plus a new shield type: Tower Shields!
- Several improvements and changes to magic rings:
- The Scorching Ring (damage nearby enemies) is now the Vortex Ring (Turns all melee attacks into ranged ones, and doubles already ranged attacks).
- The Eternal Ring (halves durability losses and lamp oil consumption) is now the Bull Ring (Charge while running, damaging and knocking back enemies).
- The Catalyst Ring (halves MP costs) is now the Protection Ring (Converts half of all damage received into MP loss).
- The Adrenaline Ring (regenerate health when enemies are aware of you) is now the Tearstone Ring (Increases your speed up to 1.25x when low on health).
- Neither the Call Lightning or the Summon Slime ring's effects will damage non-aggroed enemies.
- The Alchemy Ring chance to recycle consumed or combined items has been reduced from 1/2 to 1/3.
- The Darkwood Ring no longer makes you automatically dodge attacks if you'd Parry them.
- The Serpent Ring now grants a 25% chance of enemies dropping items (same pool as the crates) when killed instead of a bonus to experience.
- You may now choose one of three rewards upon defeating a boss:
- +3 points in an attribute.
- A large amount of gold.
- A ring's effect as a passive skill (in the form of a floating rock).
- You can now press M to view the map fully.
- Armor now lasts twice as long, and shields half as much.
- Class cards now increase an attribute by 6 and decrease another by 4.
- The Pain enchantment for weapons (doubles damage but costs health) was replaced with the Spirit one (consumes 5 MP to double damage).
- Instead of trinkets, the Scoundrel will start with a lock pick, and the Raider with a bag of gold.
- Ailment-inflicting spells and effects are now 2/3 as effective.
- Panicked characters will try to block more and act less in general.
- You are now told when you're aflicted with an ailment and what it is.
- Portals now only send you back, so you can get more equipment and experience in easier floors.
- Better pushback formula that takes into account the enemy's Vitality.
- The durability cost of blocking projectiles is now halved. It's still zero when parrying them.
- Nerfs to maximun carry and equip weight.
- Lighter enemies with lower VIT can lunge for longer distances.
- Merchants no longer get hit by arrow traps if they're not aggroe'd.
- Merchants also no longer attack the player if he rings a bell.
- Arrow traps no longer fire if the player is on top of downstairs.
- Better footstep sounds code, which accounts for climbable props.
- A secret has changed.
- Other fixes and adjustments.
- GRAPHICS
- Several improvements to all spells' visual effects, including the first-person casting one!
- Better animations for bows!
- Better and more consistent shield sprites!
- Shields and weapons now shake when they block attacks.
- A new map prop type for each dungeon, and some shared procedural props!
- Better and more stylised textures for the bosses!
- Slight improvements to the enemies' death animation and graphics.
- Extra details on the HUD when transformed.
- Toned down the pixelization effect.
- Some improvements to the character portraits, mainly the eyes.
- Your character's breathing gets visibly faster as he loses Health.
- The downstairs "carpet" has been replaced by a trapdoor.
And more is still to come, so stay tuned!
Files
Dungeons Of Rhamdon II Beta v1.8.zip 45 MB
Jan 02, 2021
Get Dungeons of Rhamdon II BETA
Dungeons of Rhamdon II BETA
Roguelite Pseudo-3D Dungeon Crawler
Status | In development |
Author | ithiro |
Genre | Role Playing |
Tags | 3D, Action RPG, Atmospheric, Dark Fantasy, Dungeon Crawler, First-Person, Low-poly, Roguelike, Roguelite, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
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- The penultimate patch!Jun 30, 2021
- Day-13 PatchMay 15, 2021
- Day-1 PatchMay 02, 2021
- Road to ReleaseMay 01, 2021
- The Majestic 9Mar 06, 2021
- Reshaded and Recolored!Feb 13, 2021
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