The Big 8


The massive 1.8 update is finally here, check out everything that was added:

  • GAMEPLAY
    • Big magic and spells overhaul:
      • Fireball now scales with distance from the explosion, knocks enemies back and sets the ground ablaze, dealing extra damage over time, and it can hit the Slime boss.
      • Ice Spike now freezes enemies for 3 seconds or until hit. Frozen enemies can't move at all, but frozen players can still use items and access menus.
      • Lightning now stuns enemies in a small area around the target for 1 second. Stunned enemies and players are stopped just like frozen ones.
      • Symbol of Pain now explodes all other symbols on the floor, dealing twice the damage in twice the AoE, before creating another one.
      • Envenom now leaves a small lingering cloud on collision.
      • Disable now shoots two projectiles that ignore collision in a spiral pattern around the caster.
      • Bind is now a shockwave-type spell that penetrates enemies and walls, and is 75% as effective.
      • Stop is now called Decelerate and shoots 8 projectiles around the caster with 75% the power.
      • Ennervate is now a slow projectile that follows the closest enemy.
      • Silence now hitscans all enemies not behind cover, distributing its power evenly.
      • Obfuscate's projectile now slowly grows to a huge size and penetrates enemies and walls, and is 75% as effective.
      • Befuddle's projectile now bounces around like a beach ball.
      • Mend Wounds heals 50% slower.
      • Purify can now cure all status ailments, and shoots them out in a projectile.
      • Cleanse has been replaced with Summon Blade, which creates and equips a random, weightless weapon.
      • Barrier now actually pushes enemies back, and casting it a second time shoots it out, for no MP cost.
      • Teleport now has it's full effect on boss rooms (but it still doesn't allow you to skip them).
      • Spells can now be blocked, parried or dodged to reduce their damage by 50% (or 25% if unarmed). Secondary effects, like the burning ground and freezing, cannot be stopped.
      • Spells now have random modifiers that affect their power, cast speed and MP cost.
      • Three new craftable items that modify spells.
      • All spells can now break crates.
      • Confused, blinded or panicked enemies can now cast spells in random directions.
      • The hitscan code used in some spells and abilities has been improved and made consistent all-around.
    • 6 new weapon classes:
      • Maces!
      • Halberds!
      • Katanas!
      • One-handed Axes!
      • Throwing Axes, with an arched projectile!
      • Crossbows, with a non-strength-scaling attribute!
      • Weapon attributes rebalance to account for the new ones.
    • 16 enchantments for shields that trigger on blocking or parrying, plus a new shield type: Tower Shields!
    • Several improvements and changes to magic rings:
      • The Scorching Ring (damage nearby enemies) is now the Vortex Ring (Turns all melee attacks into ranged ones, and doubles already ranged attacks).
      • The Eternal Ring (halves durability losses and lamp oil consumption) is now the Bull Ring (Charge while running, damaging and knocking back enemies).
      • The Catalyst Ring (halves MP costs) is now the Protection Ring (Converts half of all damage received into MP loss).
      • The Adrenaline Ring (regenerate health when enemies are aware of you) is now the Tearstone Ring (Increases your speed up to 1.25x when low on health).
      • Neither the Call Lightning or the Summon Slime ring's effects will damage non-aggroed enemies.
      • The Alchemy Ring chance to recycle consumed or combined items has been reduced from 1/2 to 1/3.
      • The Darkwood Ring no longer makes you automatically dodge attacks if you'd Parry them.
      • The Serpent Ring now grants a 25% chance of enemies dropping items (same pool as the crates) when killed instead of a bonus to experience.
    • You may now choose one of three rewards upon defeating a boss:
      • +3 points in an attribute.
      • A large amount of gold.
      • A ring's effect as a passive skill (in the form of a floating rock).
    • You can now press M to view the map fully.
    • Armor now lasts twice as long, and shields half as much.
    • Class cards now increase an attribute by 6 and decrease another by 4.
    • The Pain enchantment for weapons (doubles damage but costs health) was replaced with the Spirit one (consumes 5 MP to double damage).
    • Instead of trinkets, the Scoundrel will start with a lock pick, and the Raider with a bag of gold.
    • Ailment-inflicting spells and effects are now 2/3 as effective.
    • Panicked characters will try to block more and act less in general.
    • You are now told when you're aflicted with an ailment and what it is.
    • Portals now only send you back, so you can get more equipment and experience in easier floors.
    • Better pushback formula that takes into account the enemy's Vitality.
    • The durability cost of blocking projectiles is now halved. It's still zero when parrying them.
    • Nerfs to maximun carry and equip weight.
    • Lighter enemies with lower VIT can lunge for longer distances.
    • Merchants no longer get hit by arrow traps if they're not aggroe'd.
    • Merchants also no longer attack the player if he rings a bell. 
    • Arrow traps no longer fire if the player is on top of downstairs.
    • Better footstep sounds code, which accounts for climbable props.
    • A secret has changed.
    • Other fixes and adjustments.
  • GRAPHICS
    • Several improvements to all spells' visual effects, including the first-person casting one!
    • Better animations for bows!
    • Better and more consistent shield sprites!
    • Shields and weapons now shake when they block attacks.
    • A new map prop type for each dungeon, and some shared procedural props!
    • Better and more stylised textures for the bosses!
    • Slight improvements to the enemies' death animation and graphics.
    • Extra details on the HUD when transformed.
    • Toned down the pixelization effect.
    • Some improvements to the character portraits, mainly the eyes.
    • Your character's breathing gets visibly faster as he loses Health.
    • The downstairs "carpet" has been replaced by a trapdoor.

And more is still to come, so stay tuned!

Files

Dungeons Of Rhamdon II Beta v1.8.zip 45 MB
Jan 02, 2021

Get Dungeons of Rhamdon II BETA

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