
Dungeons of Rhamdon II BETA
A downloadable game for Windows
You wake up to find yourself in a mysterious dungeon with nothing but a lamp, some shabby equipment, and a deep want to unearth the secrets of this accursed place and claim the prize at the top. Will it be worth all the horrors you'll face?
Dungeons of Rhamdon II is a hardcore first-person pseudo-3D roguelite action RPG dungeon crawler stylized after retro PC games, developed by a single guy and his bros locked in quarantine. Inspired by classics like King's Field and Heretic.
The game is still in development, but already features:
- 16 weapon classes, including ranged and throwing weapons, with real dual wielding!
- 24 spells, plus 48 equipment enchantments!
- 5 different dungeon types, each with their own properties, enemies and bosses!
- 3 game modes, including an infinite descent through an inverted dungeon, and an insane chaos mode!
- Many interactable objects like traps, crates, wells, portals, cards, bells, shady characters and, of course, chests full of loot!
- A kick button!
Try the BETA now for free! Remember to rate and share the game to help support its development.
Controls can be customized with full gamepad support, and there's also a tutorial in-game.
CONTROLS | ACTION |
W, A, S, D | Movement |
Mouse / Arrow Keys | Look |
Shift | Run |
Space | Dodge |
Left Mouse Button / Ctrl | Attack |
Right Mouse Button / Alt | Defend |
R | Kick |
Q | Cast Spell |
Mouse Wheel / Z / X | Switch Spell |
E, C | Interact |
F | Light or Extinguish Lamp |
M | Map |
Tab | Inventory |
0~9 | Shortcuts |
ESC | Menu |
Follow me on Twitter @1r0 for news, previews and more!
Updated | 9 days ago |
Status | In development |
Platforms | Windows |
Rating | |
Author | ithiro |
Genre | Role Playing |
Made with | GameMaker: Studio |
Tags | 3D, Action RPG, Atmospheric, Dark Fantasy, Dungeon Crawler, First-Person, Low-poly, Roguelike, Roguelite, Singleplayer |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
Download
Development log
- The Big 813 days ago
- The arcane update!69 days ago
- BETA version 1.684 days ago
- A lot more fixes and improvementsOct 03, 2020
- More cleaning upSep 26, 2020
- Gameplay ImprovementsSep 19, 2020
- Another OneSep 13, 2020
- Real fake lights!Sep 12, 2020
Comments
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I looked at the pictures and the game looks nice but when I open its a lot more pixelated at a distance that i thought could you maybe add a slider to make it a little less pixelated. i know this is stylized after old pc games but i really cant get used to it but to be honest I love everything else and will continue to play regardless.
I'm glad to hear you're having fun!
A massive update is dropping next week that includes a tone down on the pixelization, among a million other things.
Look forward to it!
Hey again just a few things i would like to say.
1.I love this game so far just got to floor -27 and it took a hour and fifteen minutes keep up the awesome work on such a great dungeon crawler.
(some feedback)
I don't know what stat makes you kick crates farther Strength? But at one point I could kick them into walls and across the room it was pretty funny.
Floor spikes should break crates when kicked into them.
the adrenaline ring is very op I could not die to traps but i was a high level. It wasn't impossible to die though.
Thanks for a cure to my boredom sorry for a long message i love the game.
Thanks for the feedback!
Yes, Strength is what influences your kick's power, and they're getting toned down next patch.
Spikes breaking crates would make it too easy to get the goodies inside. It's supposed to be a tradeoff between it and the durability cost, or the skill to get an enemy to break it for you, or with them.
The Adrenaline ring is getting a rework alongside most of the rings in the game, for the better. It'll be less broken, but more fun!
Hope to keep you entertained with all the stuff that's coming!
I'm enjoying it so far, also did you use some Morrowind sfx?
Glad you're having fun!
And yes, of course! I couldn't resist after finding those sweet sfx in free sound libraries.