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Devlog
Submission to AGDG DEMO DAY 39
Submission to AGDG DEMO DAY 33
Submission to AGDG DEMO DAY 34
Submission to AGDG DEMO DAY 35
Submission to AGDG DEMO DAY 36
Submission to AGDG DEMO DAY 37
Submission to AGDG DEMO DAY 38
Submission to AGDG DEMO DAY 40
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Dungeons of Rhamdon II BETA
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Devlog
Dungeons of Rhamdon II is now DEVIL SPIRE!
January 04, 2022
by
ithiro
3
#changelog, #release
After over a year in development, Dungeons of Rhamdon II , now named DEVIL SPIRE , is finally complete, and coming soon! Many months have passed since our last update, and many, many new additions wer...
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The End of BETA!
September 05, 2021
by
ithiro
1
#changelog
This will be the last update to the game's BETA, other than bugfixes. It's a big one, with many additions, fixes and improvements, and we hope it'll be enough to keep you entertained while we work on...
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Linux cometh!
July 05, 2021
by
ithiro
#changelog
Thanks to your feedback, I've made this patch to address all the issues you've reported to me: I managed to compile a version of the game that runs on Linux! You have to run it throught a Windows emul...
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The penultimate patch!
June 30, 2021
by
ithiro
#changelog
Here's the game's second last patch before release. Aside from new content, significant changes and improvements, it contains many important bug fixes, which should cover all the game's issues so far:...
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Day-13 Patch
May 15, 2021
by
ithiro
#changelog
I decided to release this patch to the current version of the game early to fix the bugs that've been annoying people, instead of rolling them into the next version later on. Some more improvements ma...
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Day-1 Patch
May 02, 2021
by
ithiro
#changelog
Because a game-breaking bug was discovered by one of you guys, I took the opportunity to upload this day-one patch to BETA v1.93 that includes a lot of other fixes and improvements based on your feedb...
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Road to Release
May 01, 2021
by
ithiro
#changelog
This patch marks the first of the final batch of smaller updates leading to BETA version 2.0, which will be when the game will finally be completed. Still, check out how much was added and improved: B...
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The Majestic 9
March 06, 2021
by
ithiro
#changelog
Another big update to the game, with many fresh new additions and improvements: Five new dungeon types, double as many as before! Dense Forest/Jungle Oriental Castle/Temple Ice Cave/Frozen Ruins Tech/...
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Reshaded and Recolored!
February 13, 2021
by
ithiro
#update
Not a game update (yet), but here's all the game's enemies completely reshaded and recolored, looking much nicer with one extra layer of shading and some hue shifting. Another major patch, including t...
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The Big 8
January 02, 2021
by
ithiro
#changelog
The massive 1.8 update is finally here, check out everything that was added: GAMEPLAY Big magic and spells overhaul: Fireball now scales with distance from the explosion, knocks enemies back and sets...
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The arcane update!
November 07, 2020
by
ithiro
#changelog
This update is another big one, chock full of new content! Weapons can now be enchanted with 16 new special effects! New item type: Artifacts, rare reusable items with random effects, and costs! Melee...
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BETA version 1.6
October 23, 2020
by
ithiro
#changelog
It's about time we got a big gameplay update after all the visual improvements. 2 new traps: An arrow-shooting totem and moving spinning blades! Door keys rework: Rusty Keys are now Lock Picks. Lock P...
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A lot more fixes and improvements
October 03, 2020
by
ithiro
#changelog
It's nothing special, but it's honest work. Fixed Mr. Handy of the hole shrinking weapons when he grabs them. Improvements to the automapping system. Corpses are slightly darker. Fixed a bug that kill...
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More cleaning up
September 26, 2020
by
ithiro
#changelog
The weekly cleanups and polishments for SBGames continue! The changes are: A basic minimap now gets drawn in as you explore a floor (a better map is still shown with a ring's effect). Fixed the shadin...
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Gameplay Improvements
September 19, 2020
by
ithiro
#changelog
Now that the visual part of the game is sorted out (for now), this week I focused on implementing improvements to the gameplay based on the feedback I got from AGDG's Demo Day 34. Attacks now hit-stun...
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Another One
September 13, 2020
by
ithiro
#changelog
I just had to get this last patch out before the big day. It's all fixes and adjustments based on your feedback, so thanks a lot! Improved the title screen theme's quality (it's also lower). Gave in a...
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Real fake lights!
September 12, 2020
by
ithiro
#changelog
A quick, but definitely not small, update to the game's visuals. New, fake lighting system! More numerous and varied decorations for each dungeon. New style for the weapons, they now blend better with...
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Complete Visual Overhaul
September 06, 2020
by
ithiro
#changelog
This month comes a massive update to the game, with much better visuals and a lot of QoL improvements! Be sure to try it out and leave a review, I'd greatly appreciate it! Complete map, enemy, HUD and...
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BETA version 1.5
August 08, 2020
by
ithiro
#changelog
This one contains lots of cool visual upgrades, specially for the dungeons! More environmental objects for the last dungeon. Better textures for the second dungeon's boss. Slightly better environment...
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v1.41 patch
July 27, 2020
by
ithiro
#changelog
A wild quick patch emerged! Slightly better magic spell effects. Slightly better environment graphics for the prison dungeon...
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BETA version 1.4
July 24, 2020
by
ithiro
#changelog
Here's the game's fourth patch, which is mostly adjustments: Better pre-load code, fixing the stutters when objects are broken or enemies are killed. All weapons can now hold their attack, like only t...
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BETA version 1.3
July 17, 2020
by
ithiro
#changelog
Here's the game's third patch, with many improvements and fixes based on community feedback! Better, less linear first-person animations. MP no longer recovers when you kill an enemy, but you now get...
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BETA version 1.2
July 10, 2020
by
ithiro
#changelog
Here's the game's second patch, with a lot of new stuff and some pretty hefty improvements! Traps! What's a dungeon without them? Simple crafting system: Empty crates now contain materials that can be...
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BETA version 1.1
June 26, 2020
by
ithiro
#changelog
Here's to the game's first patch! It's mostly bug fixes and adjustments, but it's honest work. Shields drop less frequently, weapons drop more. Increased Max Equipment Weight, decreased Max Carry Weig...
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