Gameplay Improvements
Dungeons of Rhamdon II BETA » Devlog
Now that the visual part of the game is sorted out (for now), this week I focused on implementing improvements to the gameplay based on the feedback I got from AGDG's Demo Day 34.
- Attacks now hit-stun enemies for a brief time, enough to get a good hit in but not enough to stun-lock them with LMB spam (without a high AGI/quick weapons build).
- Slight improvements to enemy detection and movement code.
- Wells' random effects are now the same as potions.
- Spell casting speed, for both player and enemies, is now slightly slower.
- Improved the performance hit when returning to the title screen.
- The window size option is back, as I found a better way to render the pixelization of the game.
- Fixed some weirdness with the pet slime's behaviour.
- Some more minor fixes.
Don't forget to check the game out at SBGames 2020 too!
Files
Dungeons Of Rhamdon II Beta SBGames 2020-4.zip 49 MB
Sep 19, 2020
Get Dungeons of Rhamdon II BETA
Dungeons of Rhamdon II BETA
Roguelite Pseudo-3D Dungeon Crawler
Status | In development |
Author | ithiro |
Genre | Role Playing |
Tags | 3D, Action RPG, Atmospheric, Dark Fantasy, Dungeon Crawler, First-Person, Low-poly, Roguelike, Roguelite, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Dungeons of Rhamdon II is now DEVIL SPIRE!Jan 04, 2022
- The End of BETA!Sep 05, 2021
- Linux cometh!Jul 05, 2021
- The penultimate patch!Jun 30, 2021
- Day-13 PatchMay 15, 2021
- Day-1 PatchMay 02, 2021
- Road to ReleaseMay 01, 2021
- The Majestic 9Mar 06, 2021
- Reshaded and Recolored!Feb 13, 2021
- The Big 8Jan 02, 2021
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