Gameplay Improvements

Now that the visual part of the game is sorted out (for now), this week I focused on implementing improvements to the gameplay based on the feedback I got from AGDG's Demo Day 34.

  • Attacks now hit-stun enemies for a brief time, enough to get a good hit in but not enough to stun-lock them with LMB spam (without a high AGI/quick weapons build).
  • Slight improvements to enemy detection and movement code.
  • Wells' random effects are now the same as potions.
  • Spell casting speed, for both player and enemies, is now slightly slower.
  • Improved the performance hit when returning to the title screen.
  • The window size option is back, as I found a better way to render the pixelization of the game.
  • Fixed some weirdness with the pet slime's behaviour.
  • Some more minor fixes.

Don't forget to check the game out at SBGames 2020 too!


Dungeons Of Rhamdon II Beta SBGames 49 MB
Sep 19, 2020

Get Dungeons of Rhamdon II BETA

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