The End of BETA!
Dungeons of Rhamdon II BETA » Devlog
This will be the last update to the game's BETA, other than bugfixes. It's a big one, with many additions, fixes and improvements, and we hope it'll be enough to keep you entertained while we work on the final release version!
It's been a long journey, and your contribution cannot be understated: Through ideas, suggestions and reports, you have helped us shape the game into what it is today. Thank you, and get ready for what's yet to come!
- 24 new spells! Twice as many as before:
- Dragon Breath: Breathe flames that set foes, or the ground, on fire.
- Pillar of Flame: Erupt a fiery pillar that slowly travels forward, burning everything in its path.
- Snowball: Rolls an enlarging snowball that catches all in its path, bursting when it hits a wall.
- Blizzard: Call a snowstorm around you, dealing damage and freezing any unfrozen foes.
- Electric Chain: Throw a shocking bolt that bounces on hit, always going for the nearest foe not behind cover.
- Short Circuit: Hurl an electric lance that pins on hit, periodically shocking its target and whoever's nearby.
- Telekinesis: Grab hold of the closest foe or moveable object. Recast to launch it forward, dealing damage on impact.
- Gravity: Collapse a point into immense gravity, pulling everything but the caster to its unstable core, exploding when it reaches critical mass.
- Plague: Brings forth a terrible plague that Poisons everything in the floor. You are only half spared of it, unless...
- Phantom Rush: Conjure an image of yourself which delivers a flurry of debilitating punches, but leaves you Cramped.
- Sonic Wave: Scream a deafening sound that damages all foes based on distance and cover, but Mutes you.
- Ocular Beam: Focus the light in your eyes into a blinding beam that deals great damage, but Blinds you afterwards.
- Drain: Fling a magic disc forward, which damages any foes it hits, then flies back to you, healing proportionately.
- Faerie Call: Reveals the faeries in the floor, which heal and cure your body ailments when touched.
- Sanctuary: Erect an impenetrable circle of light which heals and soothes the mind of all inside it.
- Shrink: Shrink the closest visible enemy, or yourself, severely reducing its power. Recast to undo the effect. Doesn't work on giants.
- Enchant: Enchants your mundane weapon or shield, increasing its power and granting it a special effect.
- Invoke: Invoke a random item at your feet, which can range from a mighty weapon to a piece of trash.
- Construct: Construct a golem which autonomously seeks out and attacks enemies, exploding when it runs out of power.
- Overgrowth: Spread roots in a large area around you, which Roots everyone in it, draining their essence into you.
- Lullaby: Play a soothing melody which heals, but Paralyzes, everyone in the floor.
- Guidance: Ask forces beyond your understanding for power, which grant it for this floor, but leave you and whoever witnessed it Panicked.
- Bread&Wine: Forge an illusion of a feast, which heals and cures all your ailments, but also leaves you and anyone nearby Confused.
- Abracadabra: ????
- Better spell and scroll icons.
- You can now reorder and even remove/forget spells.
- Changed which spells are used by enemies, to include the new ones.
- The spell casting effect for enemies now changes color based on if it's an attack or defense spell.
- Rebalanced spell costs.
- The Dragon boss' fire breath has been modified to be the same as the spell (it's still "cast" as a unique skill).
- Better "free path" code for spell hitscan, meaning more things that should "cover" you actually do so, like walls of vines.
- New powers, with a focus on synergy and creative use:
- Scraping (Recycle Equipment): Equipment that is broken, including manually, gets transformed into combinable trash!
- Tornado (Cyclone Casting): Push back enemies and objects when casting spells, which has many fun uses!
- Arcane (Chargeable Spells): Spells can now be charged to up to 2x their power!
- Martial (Chargeable Attacks): Attacks can now be charged to up to 3x their power!
- Gloomwood (Better Dodges): Dodge's vulnerable time is 2x faster, enemies that have their attacks dodged are slowed.
- Trapper (Ally with Traps): Double the damage inflicted by traps, including gates and secret doors, and become immune to them!
- Lightwood (Boundless Dodging): Can move freely while dodging, including attacking, casting spells and even blocking!
- Lava (Fiery Steps): Your steps leave flames on the ground, which damage enemies!
- The Mighty (Powerful Kicks/Kicking Mastery) power now also lets you move while kicking.
- The Darkwood (Dodge on Reflex) power's chance to automatically dodge attacks has been buffed from 25% to 50%.
- Other powers had their sprites and descriptions changed to accomodate the new ones.
- New ranged weapons:
- Muskets: Nonstrengthscaling twohanded ranged weapons that are powerful, but slow to reload.
- Javelins: Lighter onehanded throwing weapons that travel in an arc.
- Other weapon types have had their stats rebalanced too.
- The weapon drop tables have been slightly adjusted.
- New trap: A pressure plate-based, ailment-inflicting smoke trap!
- New interactables: An eerie statue of an unknown deity, and a mysterious magic die!
- New unlockable difficulty: EXTREME, for the real hardcore!
- Improvements to visuals:
- Unique first-person stances for each combat style (One-hand, shield, two-hand and dual wield)!
- Better, more stylized first-person graphics for all weapons, shields, boots, etc!
- Better boot/feet animation when kicking!
- Better walking/running first-person animations.
- Better lightning shock textures.
- Enemies now cast a stylized shadow on the ground.
- Enemies with gimped speech (like the undead crawlers) now have a better speaking script to improve their eloquence.
- Improvements to the dungeon:
- Considerably better ambient sounds for the Living dungeon type.
- Notes and dropped items can now be on top of climbable props.
- Buckets now float in flooded levels.
- Projectiles can now get stuck on closed doors, and go through gates.
- Improvements to the village:
- The bonfire now makes smoke and sound!
- There's a permanent sale! 50% off every item!
- It may rain on certain occasions.
- Improvements to the gameplay:
- Each game mode now has its own separate save file, so you can start a new run in a different mode without losing progress in another.
- Boss and Shop rooms now appear randomly in the Chaos game mode.
- You no longer completely lose control over a panicked character. Instead, it acts as if a random action button was pressed every 6 seconds or so.
- You can now hold spells you cast and delay their activation just like you can with attacks.
- The damage of gates and secret walls has been increased from 30 to 50.
- You now have to manually choose to lockpick a door instead of unlocking it automatically if you can.
- Your weapon now shakes when you hit the walls with it (don't do that!).
- Traps are no longer disabled when you're too far away from them.
- Set a limit to projectiles' speed to stop erratic behaviour.
- The boss fog gate is now stronger.
- Enemies can now walk through vine walls.
- Better collision system that removes the jankiness with thrown/kicked objects around opened doors, climbable props, broken crates, etc.
- Slightly increased the XP needed for levelling up, and made it so advancing to the next floor before an enemy's death animation ends still grants you XP.
- Fixed being able to take the Vampire's deal as it's dying.
- Further nerfed Summoned weapons' durability.
- Boss power stones will now try to not grant a power you already have.
- Improvements to the inventory:
- There are now item/equipped comparison windows for accessories too.
- The item/equipped comparison windows have switched places.
- Weapons equipped in the offhand will no longer bring up a comparison window with the main hand.
- Slightly better abbreviations for accessory description windows.
- Improvements and additions to the options menu:
- Better character creation menu background.
- The options menu has been divided into categories for easier use.
- New Gamepad Slot option, for when you have multiple gamepads connected.
- New Timer option, which allows you to track your current run's time.
- New FPS counter option, for benchmarking.
- Changed some of the default buttons for gamepad.
- Optimizations to some of the game's systems, which should reduce crashing, lag and bugs (please let me know if you're still getting them):
- Enemies' vision/detection.
- SOUL collection on killing enemies.
- Key/button checking.
- Dungeon generation.
- Incorporated the LINUX build into the main one. Please let me know if it doesn't work for you when emulating.
- Other small fixes and adjustments.
Now, we go into our dungeons to work on bringing you the ultimate version of Dungeons of Rhamdon II! Which will include, most notably, fully animated enemies and new portrait art! And a little rebranding too~
Files
Dungeons Of Rhamdon II Beta v1.99.zip 65 MB
Sep 05, 2021
Get Dungeons of Rhamdon II BETA
Dungeons of Rhamdon II BETA
Roguelite Pseudo-3D Dungeon Crawler
Status | In development |
Author | ithiro |
Genre | Role Playing |
Tags | 3D, Action RPG, Atmospheric, Dark Fantasy, Dungeon Crawler, First-Person, Low-poly, Roguelike, Roguelite, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- Dungeons of Rhamdon II is now DEVIL SPIRE!Jan 04, 2022
- Linux cometh!Jul 05, 2021
- The penultimate patch!Jun 30, 2021
- Day-13 PatchMay 15, 2021
- Day-1 PatchMay 02, 2021
- Road to ReleaseMay 01, 2021
- The Majestic 9Mar 06, 2021
- Reshaded and Recolored!Feb 13, 2021
- The Big 8Jan 02, 2021
Leave a comment
Log in with itch.io to leave a comment.