Dungeons of Rhamdon II is now DEVIL SPIRE!


After over a year in development, Dungeons of Rhamdon II, now named DEVIL SPIRE, is finally complete, and coming soon!

Many months have passed since our last update, and many, many new additions were made to the game in this final version:

  • Implemented full animations for all enemies!!
    • All enemies now have unique 5-frame attack animations.
    • Enemies that walk on the ground now also have unique 3~6-frame walking animations.
    • Several changes to how enemies are drawn, most notably removing the turning when they attack.
  • New weapons!
    • Flails: powerful 1-handed melee weapons with real flailing action!
    • Chains: 2-handed melee weapons with a massive AoE, also with real flailing action!
    • Flitlocks: 1-handed ranged weapons that're the pistol equivalent of the Musket rifle!
    • Glaives: 2-handed throwing weapons that're a massive bladed disc!
    • Daggers: fast, short-range 1-handed melee weapons!
    • Longswords: lighter version of the Greatsword, a mix between a claymore and a zweihander, that strikes in a narrower arc.
    • Renamed the Sword weapon type to Shortsword.
    • New design for the throwing Knife weapon type.
    • Each weapon's hit sound now has it's own pitch.
  • New equipment enchantments!
    • Flames: Sets the enemy ablaze.
    • Cold: Freezes the enemy.
    • Thunder: Stuns in a large area.
    • Mind: Bonus to damage from INT.
    • Body: Bonus to damage from VIT.
    • Speed: Bonus to damage from AGI.
    • Gold: Gives Gold.
    • Oil: Gives Oil.
    • Trash: Gives Trash .
    • Light: 25% chance of dealing 3x damage and pushback.
    • Dark: 5% chance of instantly killing the attacker.
    • Chaos: ????
  • There are now larger and stronger miniboss variants of all enemies, with special powers and greater rewards!
  • Your successful runs are now recorded in the village!
  • Updated the splash and title screens, with new animations!
  • Fixes and improvements to spells:
    • Each Dragon Breath flame now deals 1 damage, so that they can immediately cancel attacks and spells.
    • Ocular Beam now deals more damage, and has a much better, smaller visual effect.
    • Gravity is now less likely to cause bugs, and its pulling effect is stronger.
    • Fixed a (funny) oddity when enemies use Telekinesis on one another, and kept slamming themselves up on the ceiling.
    • Faeries now fly towards the nearest enemy, if it's visible and in combat.
    • Plague now turns the fog/darkness a sickly green color for its duration.
    • Spells with 0 MP cost under certain circumstances (Telekinesis and Barrier) can now be cast if you have less MP than that spell's normal cost.
    • Spells that have their casting held to charge them up through the Arcane power now also cost more Magic.
    • Adjustments to spells that pushback enemies, specially Barrier.
  • Improvements to special powers from rings and boss stones:
    • Added a new power: "Always Parry", which makes it so you no longer have to time your blocks to parry!
    • Merged the effects of the "Boundless Dodges" and "Better Dodges" powers, removing the hastening effect.
    • Slightly better power descriptions. They're still a little cryptic, so get out there and experiment!
    • Rearranged the ring's sprites and colors, to make them fit better with their effects.
    • The Lava power now leaves green flames on the ground, to better portrait its Vitality scaling.
    • Fixed bug with the Charging Run power destroying all barrels in the floor.
  • Improvements to items and the inventory:
    • Rebalanced how equipment is generated, with more balanced modifiers and making their Weight and Durability multipliers greater.
    • Slightly better descriptions for crafted Tool items and Artifacts.
    • Slightly better text for equipment's damage and speed equations.
  • Fixes and improvements to the visuals:
    • New visual effects for getting hit by, blocking and parrying attacks!
    • 10 new props and decors for the dungeons!
    • More stylized large sprites for dropped items.
    • The moon is drawn better.
    • Tree props are drawn better.
    • Better wall and floor texture variants for the mossy cave and grass maze dungeons.
    • The ceiling pointer prop is drawn better.
    • The cloth decor has a new, better texture.
    • The village has improved decor generation.
    • Village NPCs now also cast shadows on the floor.
    • Slight improvements to first person attack, defend, kick and running animations.
    • The "Begin" text at the start of floors was removed in favor of the fading out of the Loading text.
    • The HUD has been slightly adjusted to accommodate the new portraits.
    • Better visuals for ending T.
    • Enemies that would clip through the ceiling due to their height are now squished instead.
    • Fixed occasional weird alpha blending on popup messages.
  • Fixes and improvements to gameplay:
    • Kicks now cancel enemy actions, except bosses', unless you have the Kicking Mastery power.
    • Wells now show you when they're empty.
    • Attacking or Kicking projectiles now changes their direction to where you're facing, instead of just turning 180º.
    • Dodging projectiles now destroys them.
    • Barrels and crates now stop when colliding with climbable props that're higher than they are.
    • Jumping enemies now behave properly when on top of climbable props.
    • Enemies are now forced back into the boss room in case they are thrown to the adjancent rooms.
    • You can now start the game with less stat points, for more challenging runs.
    • Decreased 3D sound propagation, to reduce the auditory chaos in busy floors.
    • The last dungeon now has unique footstep sounds.
    • Fixed being able to level up while dying.
  • Removed the killswitch on Ascend's ending cutscene.
  • Further improvements and optimizations to texture, collision and loading systems to reduce stuttering, bugs and crashes.
  • Frame counter is now average-based, instead of simply returning the current value.
  • Switched to the Fast vertex buffer method on the engine's configurations. Please let me know if this causes problems for you.
  • Other small fixes and improvements.

And much more is yet to come, expect not only bug fixes but also content and balancing updates and maybe even expansions!

Play the DEMO now at https://ithiro.itch.io/devil-spire !!

Thanks again for joining us in this amazing journey, and see you in the dungeons!

Get Dungeons of Rhamdon II BETA

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